SHIP BUSTERS

Ship Busters

BLAST. COLLAPSE. PLUNDER.

Sink ships the hard way, one plank at a time. Arc your shot, tear the sails, set the deck alight, then charge every gun on the flank and fire them as one. Free to play.

  • Steam Next Fest demoOct 19-26, 2026Free demo on Steam
  • Then, launch dayOct 29, 2026Free to play on Steam, iOS, Android and web
WISHLIST NOW · OCT 29Steam · Windows & Mac FREE FROM OCT 29Browser LAUNCHES OCT 29iPhone & iPad LAUNCHES OCT 29Android
Still from the Ship Busters cinematic trailer
Official cinematic trailer

The Fall of the Seven Seas

The Fall of the Seven Seas is the cinematic that opens the world of Ship Busters: how the seas were drowned, and why the captains who sailed out never came back. Watch it before you raise your own sails.

Trailer page ›   More on YouTube ›

Destruction is the game

Every ship has a weak spot

Most games give a ship a health bar. Ship Busters gives her a hull, planks, masts, sails, guns and a powder magazine, each one destructible on its own. Where you hit matters more than how hard.

The Broadside. Your guns reload on their own clocks. Fire them one at a time and you chip away at her. Hold your fire, let every gun come ready, and loose the whole flank in a single volley that caves a hull in. Knowing when to hold and when to fire is the game.

Eight ways to ruin a ship

  • Round shotHonest damage, straight through timber.
  • GrapeSpreads wide and strips a deck clean.
  • ChainTears through canvas. Rip her sails and she stops running.
  • HotshotLodges and burns, and the fire spreads.
  • MortarArcs high over the rail and cracks the deck from above.
  • Piercing shotPunches through and carries on to the next section.
  • HarpoonsBite, hold, and rip a whole section away.
  • Stuck bombsCling to the hull and go off on their own time.

Find the magazine with any of them and the fire runs cell to cell until the whole ship comes apart.

The fleet

21 ships to command

From the starter Sloop to the Black Hammer, every hull has her own shape, her own guns and, on all but two, her own signature special. Earn them in the campaign, on the Voyage and in the Daily Plunder, or take one home from the Shop.

  • 21Ships
  • 14Legendary
  • 6Epic
  • 1Rare
  • The Black Hammer, a Legendary ship
    LEGENDARY

    The Black Hammer

    The biggest iron afloat

    VOYAGE · 150 DAYSHammer Blow
  • The Crown, a Legendary ship
    LEGENDARY

    The Crown

    The cathedral that fires back

    VOYAGE · 120 DAYSCannon Rain
  • The Celestial, a Legendary ship
    LEGENDARY

    The Celestial

    The Grand Voyage’s crown

    VOYAGE · 90 DAYSHeaven's Verdict
  • Bright Eagle, a Legendary ship
    LEGENDARY

    Bright Eagle

    Swift, surgical hunter

    VOYAGE · 60 DAYSTalon Dive
  • The Inferno, a Legendary ship
    LEGENDARY

    The Inferno

    Six guns that hit like eight

    CAMPAIGN · HARD MODEEruption
  • Christian Radich, a Legendary ship
    LEGENDARY

    Christian Radich

    All sail, no armour

    MASTERY · 170 PTSFull Press
  • Man-o'-War, a Legendary ship
    LEGENDARY

    Man-o'-War

    The floating fortress

    CAMPAIGN · SEA 6 · SHOPLine of Battle
  • Capital Ship, a Legendary ship
    LEGENDARY

    Capital Ship

    The biggest broadside afloat

    SHOP PACKAnchors of Ruin
  • Heavenly Brig, a Legendary ship
    LEGENDARY

    Heavenly Brig

    The Heaven Fleet’s sister ship

    SHOP PACKAegis of Wings
  • Dark Pearl, a Legendary ship
    LEGENDARY

    Dark Pearl

    Heavy raider under black sail

    SHOP PACKReef Breaker
  • Red Dawn, a Legendary ship
    LEGENDARY

    Red Dawn

    Crimson dawn raider

    SHOP PACKDawn Raid
  • Sea Dragon, a Legendary ship
    LEGENDARY

    Sea Dragon

    The ram made legend

    SHOP PACKRunewake
  • Moth of the Sea, a Legendary ship
    LEGENDARY

    Moth of the Sea

    Featherlight, never silent

    SHOP PACKMoonstorm Flurry
  • Jelly Belly, a Legendary ship
    LEGENDARY

    Jelly Belly

    The wall that cannot tip

    SHOP PACKSting Bloom
  • White Pearl, a Epic ship
    EPIC

    White Pearl

    Evasive twin-hull skirmisher

    MASTERY · 42 PTSPearlescent Veil
  • Steam Hammer, a Epic ship
    EPIC

    Steam Hammer

    Ironclad siege engine

    VOYAGE · 30 DAYSGrapple & Ram
  • Lightning Jewel, a Epic ship
    EPIC

    Lightning Jewel

    Storm-fast five-gun raider

    DAILY PLUNDER · DAY 7Storm Caller
  • Sea Swan, a Epic ship
    EPIC

    Sea Swan

    Slow, swan-proud wall

    CAMPAIGN · SEA 4
  • The Temple Ship, a Epic ship
    EPIC

    The Temple Ship

    A shrine that sails, and holds

    SHOP PACKSanctum Bell
  • The Rust Bucket, a Epic ship
    EPIC

    The Rust Bucket

    The hulk that will not sink

    SHOP PACKScrapstorm
  • Sloop, a Rare ship
    RARE

    Sloop

    Fast, fragile starter

    YOURS FROM THE START

Rivals in the Ship Index

The Ship Index shows every ship in the game, including the ones you only ever meet down the barrel. These sail against you from Sea 3 onward and can never be owned, only sunk.

  • Verdant Corsair, an enemy ship
    RARE · RIVAL

    Verdant Corsair

    The Emerald Wilds’ living picket

    FOE · SEA 3
  • Gearhawk, an enemy ship
    RARE · RIVAL

    Gearhawk

    The Gilded Coast’s toll-runner

    FOE · SEA 4
  • Cinderwing, an enemy ship
    RARE · RIVAL

    Cinderwing

    The Cinder Isle’s burning patrol

    FOE · SEA 5
  • Frostfang, an enemy ship
    RARE · RIVAL

    Frostfang

    The Frozen Reach’s ice-wolf

    FOE · SEA 6
The campaign

Seven seas, 49 battles, seven captains

Each sea has its own waters, its own enemy classes and its own way of trying to sink you. Battles one to six each drop a piece of that sea's gear set, one for every slot. Battle seven is the sea's captain, and the best prize in the sea. Each sea opens when you clear the one before it, and the crew have something to say when you arrive and when the captain goes down.

NormalHardBrutalNightmare · coming later

Clear Normal to open Hard, and Hard to open Brutal. Every win is graded from one to three stars, with a bonus point for landing a special, and those points climb a mastery track that pays silver, gear and ships.

The painted campaign chart: seven seas from coral shallows to a volcano, frozen reaches and a storm, joined by a gold route
  1. Reef-Wraith Rena's black warship

    The Coral Shallows

    Turquoise water and the Reefrunner set. Captain: Reef-Wraith Rena

  2. The Drowned Admiral's ghostly green ship

    The Drowned Graveyard

    Masts of the dead in the mist, and the Shrouded Deep set. Captain: The Drowned Admiral

  3. The Green Warden's peacock-sailed ship

    The Emerald Wilds

    Waterfalls, jungle coves and the Living Wood set. Captain: The Green Warden

  4. The Harbourmaster's gilded ship

    The Gilded Coast

    A royal fleet that shoots first, and the Sovereign set. Captain: The Harbourmaster. Clear it for the Sea Swan.

  5. The Cindermaw's burning ship

    The Cinder Isle

    A volcano that never sleeps, and the Cindermaw set. Captain: The Cindermaw

  6. The Glacier King's ice-blue ship

    The Frozen Reach

    Bergs like cathedrals, and the Frostmere set. Captain: The Glacier King. Clear it for the Man-o'-War.

  7. A Man-o'-War, the ship the Sea-King sails

    The Tempest Wastes

    Where the storm never breaks, and the Legendary Tempest set. Captain: The Sea-King

Ways to fight

Click a mode to learn more

At launch Campaign mode card: a warship sails toward distant islands

Campaign

Seven seas, seven battles each, 49 in all.

Learn more ›

At launch Arena mode card: two rival ships squared up for a duel

Arena

Live multiplayer duels, captain against captain.

Learn more ›

Coming soon Gauntlet mode card: one ship facing an endless fleet

Gauntlet

Endless waves, until you break. Coming soon.

Learn more ›

Coming soon Daily Challenge mode card: a sea chart with a compass, a lighthouse and coral reefs

Daily Challenge

Every captain, the same fight, the same seed. Coming soon.

Learn more ›

Coming soon Dungeons mode card: a ship sails into a skull-shaped sea cave

Dungeons

A run-based mode with its own encounters and rewards.

Learn more ›

At launch you can play Campaign and Arena. Coming soon: Gauntlet, Daily Challenge and Dungeons, plus The Clam, a fleet boss with one pearl worth the losing.

Campaign At launch

Forty-nine battles across seven seas, seven to a sea, from the Coral Shallows to the Tempest Wastes. Each sea has its own waters, its own enemy classes and its own way of trying to sink you. Battles one to six of a sea each drop a piece of its gear set, one for every slot, so finishing a sea assembles the full set. Battle seven is the sea's captain.

Hard unlocks once you clear Normal, and Brutal once you clear Hard. Every win is graded in stars, and stars feed a mastery track that pays silver, gear and two ships: the White Pearl and, at the top, the Christian Radich. Clear the whole campaign on Hard and the Inferno is yours.

Dungeons Coming soon

A separate, run-based mode with its own encounters and its own rewards, sailing charted waters of their own: the Siren Shallows, the Kraken Maelstrom and the Leviathan Deep.

Dungeons are the only waters where the Legendary Sirensong, Maelstrom and Bonecage sets are found. The mode is coming soon.

Arena At launch

Live one-on-one duels against a real captain. Open a room, share the code, and whoever enters it is your opponent. Both captains ready up, the countdown runs, and the sky you fight under is drawn from the room itself. Hot-seat on one device is there for practice too.

Duels are stake-free. No purse, no ranking, no energy cost, and no fleet bonus follows you in. The only thing on the line is pride. Multiplayer is the newest part of the game and the part most likely to keep changing after launch, as balance and content are updated.

Gauntlet Coming soon

The endless wave mode, coming soon. One ship against the endless fleet: the Gauntlet will throw wave after wave at you until you break, and your best run will be the number to beat.

Daily Challenge Coming soon

Coming soon: every captain in the world will get the same fight on the same seed. The only variable will be you.

The shipyard

Twelve sets. Six pieces each.

Cannon, hull, sail, mast, ram and keel: mix pieces for the stats you want, or run a full set for the bonus. Speed, hull strength, raw damage, dodge, ambush damage. Build a gunline that holds the range, or a hunter that closes fast and hits first.

CannonHullSailMastRamKeel

Your fitted cannon even decides who mans your stations: fit a set's cannon and that set's crew appear at every station. Build the ship, and the ship builds the crew.

  • 12gear sets to collect
  • 6gear slots per ship
  • 1-7★part quality, salvage to the finest afloat
  • Lv 12level cap per part, paid in silver
  • 3 / 6pieces to wake a set bonus, then grow it

Sets to hunt

Fit 3 pieces of a set to wake its bonus; fit all 6 and it grows into something worse for your enemies. Bonuses run across speed, hull strength, raw damage, dodge and ambush damage.

Sets include ReefrunnerRareLiving WoodEpicSovereignEpicFrostmereEpicTempestLegendary
Shop rigs, each leaning one way Celestial BrigReloadRed DawnSpeedDark PearlDamageCapital ShipHealth

Battle specials

One button, one decision, on a cooldown. Every captain's ship carries the four base skills, and almost every ship adds a signature of her own.

The base kit, on every ship
Full Broadside
Chain Volley
Rail Fire
Ramming Speed
19 signature specials, one ship's whole character each
Heaven's Verdict
Hammer Blow
Cannon Rain
Eruption
Storm Caller
Talon Dive
Pearlescent Veil
Grapple & Ram
Aegis of Wings
Reef Breaker
Anchors of Ruin
Dawn Raid
Line of Battle
Full Press
Runewake
Moonstorm Flurry
Sting Bloom
Sanctum Bell
Scrapstorm
Progression

Something to sail for, every day

Ships and gear come from fighting well and from showing up. In-game purchases are optional: nothing sold in the shop is needed to finish the campaign or win a duel.

Campaign mastery

Up to three stars a battle, plus a point for winning with a special landed. Points climb a track of silver, high-star gear and ships.

  • 42 pointsWhite Pearl
  • 127 pointsA 6★ gun
  • 170 pointsChristian Radich
  • Whole campaign on HardThe Inferno

Sea awards

Guaranteed on progress alone, however the fights went: a cache of silver and gear for every sea you clear, and whole ships for the big ones.

  • Clear Sea 4Sea Swan
  • Clear Sea 6Man-o'-War

Daily Plunder

Seven daily claims. Days one to six assemble a full 3★ Reefrunner set, and day seven is a ship: the Lightning Jewel.

The Lightning Jewel

The Voyage

One long journey in five legs, counted in days you log in, not days in a row, so missing one never costs you. Each leg is thirty slots of silver, energy and gear, with a ship at the end.

  • Coastal Waters · 30 daysSteam Hammer
  • Golden Latitudes · 60Bright Eagle
  • The Grand Voyage · 90The Celestial
  • Cathedral Waters · 120The Crown
  • The Last Water · 150The Black Hammer

Fleets

Join or found a company of up to 50 captains. Members donate silver to the fleet treasury, and the leader spends it on upgrades that help every member against the sea. Fleet bonuses never follow you into a duel. Fleet chat is coming soon.

Steam achievements

Sink your first ship, touch off a magazine, fire a signature special, conquer every sea, clear the campaign on each difficulty and grow your fleet. Achievements track it all on Steam.

Gold, on the INVO network

Real currency that can leave the game

Gold is Ship Busters' premium currency, and it is real INVO currency from Invo Tech Inc., the developer of Ship Busters and the company behind INVO. Buy it, spend it in the shop, or send it on: to another captain, or to another supported INVO game.

1

Buy it

Gold is sold in the in-game shop at INVO's fixed rate of 10 gold to the dollar, the same rate on every game on the network, so gold never meets a conversion when it moves. Spend it on energy, silver, crates and packs. Gold is the one thing sold for cash, and the game never hands it out as a reward.

2

Send it

Pick where it goes: a captain in Ship Busters, or another supported INVO game, where it arrives as that game's currency. Moving your own gold to your own account in another supported INVO game is fine. Transfers route on the recipient's phone number, and nothing moves until you approve with your passkey.

3

Collect it

Sent gold waits safely with INVO until the recipient collects it with their own passkey. The Activity tab shows what needs approving, what is on the way and what is done, so gold that has been sent never looks lost.

✓

On Steam too

Buying and transferring gold work in the Steam build for Windows and Mac. On desktop you approve a transfer with a QR code and the passkey on your phone. The Next Fest demo has no shop, purchases or transfers.

Charting the course

Key dates

  1. Now

    Wishlist on Steam

    Add Ship Busters to your wishlist so Steam tells you the moment it launches.

  2. Oct 19-26, 2026

    Steam Next Fest demo

    A free demo on Steam for Windows and macOS, for the length of the festival: the tutorial, the shipyard and the first sea, the Coral Shallows, on Normal.

  3. Oct 29, 2026

    Launch day, every platform

    Ship Busters sets sail everywhere at once: Windows and macOS on Steam, iPhone and iPad on the App Store, Android on Google Play, and the web, free to play, forever. At launch you can play the seven-sea Campaign and live Arena duels, with a guided tutorial and accessibility options. Coming soon: Gauntlet, Daily Challenge and Dungeons. English, with full audio. Play free in your browser from Oct 29.

  4. After launch

    What's next

    Balance and content will keep being updated after launch, in four directions: finish the seven-seas campaign, complete the twelve sets, grow the online Arena, and widen everything else, from ordnance to accessibility and languages. Also coming: the Gauntlet, the Daily Challenge, Dungeons, The Clam and Nightmare difficulty.

Join the crew

Follow along for news, dev updates and the first look at new ships. Tell us what you think on the Steam discussions or in Discord.

Ship Busters is free to play, forever. In-game purchases are optional, and nothing sold in the shop is needed to finish the campaign or win a duel. Developed by Invo Tech Inc. Published by Wagyu Games LLC. Gold is INVO premium currency. Generative AI tools were used for some pre-rendered artwork and character voice audio; nothing is generated by AI while the game runs.
© 2026 Wagyu Games LLC. All rights reserved. Ship Busters and the Ship Busters logo are trademarks of INVO Tech Inc.